Monday, 31 July 2017

Making the move to agile ways of working

Starting at Cancer Research UK over 10 months ago, I had no idea what it meant to work in an agile environment. In all honesty, when I first heard the word agile, it conjured up images of sprightly employees making their way across the office, leaping through the air, before twisting and twirling into their designated meeting rooms. 


Realising I probably wasn’t quite grasping the concept, I decided to do some reading up before my first day. Article upon article told me that agile ways of working had sprung from thinking of new ways to manage software development projects which resulted in the creation of the ‘Agile Manifesto’. Surprisingly, unless someone was going to quiz me on the origins of agile, this didn’t really help me a great deal.  

There was only one thing for it, to get stuck in and learn as I went along. And that’s what I did. 

You won't have a clue what anyone is talking about...


… well for a few days (or weeks) at least.

‘So you’re used to waterfall ways of working then?’
‘Quick, it’s time for stand-up.’
Have you added it to the Trello board?’
'Are you working in Kanban or Scrum?’

Huh?!

As with any job you come into new, you soon realise that all the acronyms, jargon and technical terms that people throw around, are all just fancy words for something that’s not actually that complicated to get your head around.

Once you experience the tools, meeting and methods in practice, it all becomes a lot clearer and you soon get into the swing of things. And of course, when things don’t make sense, there’s always someone more than happy to explain it to you!

Your first stand-up will probably be a bit unnerving...


Stand-ups are a chance, usually once a day, for the whole team to meet for a quick status update and take place standing up (hence the name.)

My first stand-up experience, for want of a better word, was slightly unsettling. As each member of the circle declared to the group what they had worked on the day before and what they were planning to do the next, my turn crept closer and closer. As all eyes fell on me, two thoughts crossed my mind: 

  1. Why is everyone so happy to let everyone know what they’re working on?
  2.  I’ve not actually been here that long yet. What the hell am I going to say?!

First my defensive side came out. I was very much used to just getting on with a task and then delivering it and found the thought of sharing what I was working on very uncomfortable. Why did everyone else need to know? Why does it matter to them?

Then my self-conscious side came out. What if they thought I wasn’t doing enough? What if I worked on a different project the day before and hadn’t anything to say the team whose eyes were now fixed on me?

What I soon learnt was that stand-ups aren’t there as a forum for people to judge each other’s workload. Stand-ups are in fact a great way to keep things moving. Instead of just putting your head down and plodding away at a task until it’s finished, stand-ups give you the opportunity to air any concerns or barriers you may face, and allow you to quickly and honestly tackle them together as a team. 

You don't know your user as well as you think you do...


I’m by no means a stranger to putting the hours into researching what users wanted from their content. Pulling stats, numbers and data from various tools and reports. But one thing that I wasn’t used to, was taking the time to stop and actually listen to the users themselves.

My first experience of user testing was fascinating. Sitting in the usability lab, watching from a separate room through a live feed, I was able to watch real people interacting with pages on our site in real-time. Where some elements worked well, some aspects of the page, that as a team we’d assumed were obvious and easy to use or understand, saw the users struggling.

Agile is about responding to change. It’s too late to wait till the end of a project to ask for feedback, only to find what you’ve produced isn’t quite right. It’s about testing and listening to your users throughout the entire process. 

Taking our observations from usability testing, we were able to respond and implement the changes moving forward. The end result? You’re left with something that actually makes sense and works for your users.

For me now, users are not just an abstract concept. They’re real people, with real insights. So why not make the most of that?


Moving to a completely new way of working is always daunting and is almost always going to generate some scepticism.  But from my experience of working in agile, the benefits seem obvious. Put your users first, work together as a team, respond to change. Immerse yourself in these principles and you’ll be an agile advocate in no time. 

Tuesday, 4 July 2017

10 top tips for awesome remote usability testing


Usability testing is fundamental to how we do digital projects at Cancer Research UK, helping us get to our ambitious target that by 2034, 3 in 4 by people diagnosed with cancer will survive. Testing our ideas out early and often on the people who use our products and services means we save a lot of time and money and give our users what they need in the most intuitive way possible.

We do all sorts of different types of testing (A/b testing, guerilla testing and lab testing to name a few!). But what about if you don’t have the time or budget to meet people face-to-face? That’s where remote usability testing comes in. With remote usability testing, you can share what you're testing with people who are in different locations to you and ask them questions about it. It’s a great way to talk to people who may not have the time to come in to talk to you. And it means you can speak to people that don’t just live near where you work. As a national charity, this is especially important to us at Cancer Research UK.

We recently did some remote usability testing on a new version of our publications website, which allows health professionals to order leaflets and other resources to help educate the public about cancer.
Here are 10 top tips that helped us run a great session:

1. Assemble an ace team



User testing is a team sport so it’s useful to get a small team of people together to help organise all the tasks you’ll need to do. Our team included me (UX designer), Hayley (Product manager) and Becky (Digital producer). We were all quite flexible in the tasks we picked up and all very willing to get stuck in!

2. Know your research goals

Before you start, it’s important to work out what you want to get out of your testing. For this session we wanted to know more about our users, and see if they could complete specific tasks when ordering resources. From these research goals we created a list of questions about the participant’s day-to-day working lives and some more specific task-based questions where we asked participants to use a prototype of the new website and tested out whether they could use it. 

3. Recruit the right people

This is really important for getting meaningful results. Luckily we had a list of active users from the old website who had already signed up to hear from us. So we emailed them to ask if they’d  be willing to help us improve the new site. A few people responded, so we were able to get 6 willing participants (6 is usually a good number to aim for, enough to start seeing patterns without getting too many repetitions). There are lots of other ways to find people though. In other projects we have asked our work colleagues and friends if they know the kinds of people we’re looking for. We’ve also put shout-outs on social media.

4. Write the script

Based on your research goals, you’ll know what you want to get out of the session. Now you can write the questions and tasks that will help you get the answers you need. For each task, think of a goal, the question you will ask and what a successful result looks like. Here’s an example from our session:




5. Do a dry run

Sometimes the questions you’ve written will make total sense on paper, but don’t work out when you ask them on the day. To minimize the risks of this, practice all your questions and tasks out on a member of your team who isn’t too close to the project. This is a great way to find out whether the questions make sense to someone else, and an opportunity to get your timings right.

6. Prepare the tech in advance

This bit is super-important. It’s very easy for a perfectly planned testing session to be cruelly foiled by a dodgy microphone or an out of date screen sharing subscription. For this test we used join.me to share our screens with participants. We made sure we tested both this and our own hardware (computers, microphones etc) out the day before we did the real thing.  

7. Meet with the team to make sure everyone knows their roles

Once you’ve assembled your team, make sure everyone understands their roles, both in preparing for the tests and what they’ll do on the day. You’ll need to work out who will be facilitating (asking the questions) and who will be doing the note taking (Pro tip: If possible, the facilitator shouldn't be someone who's been too involved in the design, as this can bias the testing). We used google sheets for note taking, as it’s the easiest way for the whole team to share and add their notes.

8. Invite the whole team along

Invite anyone involved in the project, including your development team and any stakeholders you have. This is incredibly useful as the project progresses so you will have a shared understanding of your users and their challenges.

9. During the session – Don't forget the notes










Now’s the interesting part where you actually get to hear from your users! Make sure the note taker is taking qualitative notes (describing how the person is doing the task) and quantitative (usually a score for each task of between 1-3, based on how easily someone completed the task). Both will be very useful after the session for understanding what the pain points were.

10. After the session – get into the detail

Well done, you made it through all those interviews in one piece. Take a well deserved break, but not for too long. Now’s your opportunity to take stock of what happened. Review the session with your team. Take a look through all your qualitative and quantitative notes and make a list of what can be improved. Don’t leave it too long or you may start to forget what happened in the session.

Remote usability testing – one piece of the testing puzzle

Remote usability testing is a great way of testing out your ideas early and in this project it helped us discover insights we would have never have uncovered otherwise.  But it’s just one of the many tools we use at Cancer Research UK to understand our supporters better, making them happier and helping us beat cancer sooner.